I design and build production-ready interfaces for Roblox — shops, HUDs, menus, and full systems — implemented directly in Roblox Studio with responsive scaling and clean hierarchy your developers can build on.
Each project started as a real problem — a system players couldn't read, a flow they got lost in. Here's what I changed, and why it worked.
Shop UI
Monetization UI
DesignStudioAnimation
Problem
The old shop buried its best bundles behind several taps. Players opened it, lost the thread, and closed it before finding anything worth buying.
Solution
Rebuilt around a single, glanceable hierarchy: featured offer first, honest price anchoring, and a purchase flow with no dead-ends. Every interaction state designed and animated.
Deliverables
Full shop UI20+ interaction statesPurchase & confirm flowStudio implementationTween animations
Tools
FigmaRoblox StudioTweenService
Why it matters
A shop is a storefront. Players engage with what they understand — clarity and hierarchy are the whole job.
Outcome
A shop that reads in the first second and a purchase path with no dead-ends.
Quest UI
Systems UI
DesignStudioAnimation
Problem
Six quest types shared one cramped panel. Active, locked, and claimable states were hard to tell apart at a glance.
Solution
Designed a calm information architecture — unmistakable status states, progress that reads instantly, and a claim flow that feels earned. Motion used as feedback, never decoration.
Complexity is the enemy of onboarding. The best crafting UI makes a deep system feel simple.
Outcome
A deep system that feels obvious in the first minute of play.
Store & Gifting
Store UI
DesignStudioAnimation
Problem
Tabs, tiers, and gifting were crammed into one flow players kept getting lost inside.
Solution
Split buying-for-self from gifting into two clean paths that share one visual language, and made tier comparison instant so the value is obvious before the tap.
Deliverables
Store UITabbed tiersGifting flowRecipient & confirmation statesStudio build + animation
Tools
FigmaRoblox StudioTweenService
Why it matters
Every extra decision is a chance to lose the player. Good store UI removes decisions, not options.
Outcome
Two clear paths where there used to be one confusing one.
Pricing
Priced by scope, not by the frame.
Pick the level your game needs. Each package is a starting point — you get a fixed quote up front, with no hourly guessing or surprise add-ons.
Why Premium? Premium isn't more screens. It's the motion and polish that separate an interface that works from one players remember — animation, micro-interactions, and a final pass on every detail.
How I Work
A process that stays out of your way.
Six steps from your brief to UI running in your live game — with updates at every stage, never silence.
01
Discovery
We start with your game, your player, and the problem the UI has to solve — so nothing gets designed on a guess.
02
Research
I study how similar systems behave and where players get stuck, then map the flows and states before anything gets drawn.
03
Design
High-fidelity screens and every state — hover, active, empty, error. Pixel-level polish, on-brand for your game.
04
Implementation
I build it inside Roblox Studio: responsive scaling, correct anchoring, and a clean hierarchy your developers can maintain.
05
Animation
Tweens and micro-interactions that turn a static layout into something that feels responsive and refined.
06
Delivery
Documented, organized handoff — ready for scripting and built to scale with your game.
Why Work With Me
Most designers hand you a file. I hand you a result.
The gap between a mockup and shipped UI is everything that happens after the Figma file — and that's the part I own.
Roblox-native
I design for how Roblox players behave and how Studio actually works — not a mockup that breaks the moment it ships.
I implement, not just design
Most designers hand you a Figma file and stop there. I build it in Studio myself, so nothing gets lost in translation.
Motion is built in
Animation isn't an afterthought. Feedback and micro-interactions are designed from the first frame, not bolted on later.
Clear communication
You get updates at every stage and a real timeline up front — no silence, no guesswork.
Clean & scalable
Named layers, reusable components, a hierarchy your team can build on for years without a rewrite.
Production-ready
Everything is delivered organized and ready for scripting — the last 10% of detail is where I spend the most time.
Client Words
What it's like to work with me.
“Fast, efficient, and communicated the whole way. Implemented every revision without complaint and checked in after to make sure I was happy.”
Tangerine
Client
“Fast and efficient, with genuinely good quality.”
CYY
Client
“Quality work, always on time. Great to work with and amazing at what he does.”
aomine
Client
FAQ
Everything you're about to ask.
How does pricing work?+
By scope, not by the frame. Each package is a starting point; I give you a fixed quote up front based on what your game actually needs — no hourly guessing, no surprise add-ons.
How long does a project take?+
It depends on scope. A single system is quick; full product UI takes longer. Either way you get a real timeline before any work begins, and I keep you updated throughout.
Can you implement inside Roblox Studio?+
Yes — it's core to what I do. I don't just hand off a Figma file; I build responsive, properly-anchored UI directly in Studio so it works in your live game exactly as designed.
Can you animate the UI?+
Yes. Tweening and micro-interactions are part of the work — the difference between UI that looks fine and UI that feels refined. It's the focus of the Premium package.
Can you work with our existing UI?+
Absolutely. I can refine, rebuild, or extend what you already have while keeping it consistent with your game's identity — no need to start from zero.
Do you only work on Roblox?+
It's my specialty and where I'm strongest. I design specifically for how Roblox players behave and how Studio works — that focus is the point.
What do you need to get started?+
Your game, the problem you're solving, and any references you like. Rough is fine — I'll turn it into a plan and a timeline.
Ready to build somethingplayers remember?
Tell me about your game, your goals, and where you are in development. I'll recommend the best approach and provide a tailored quote. Discord is the fastest way to reach me.